|
A description of what a lightsynth
is, from an interview with
Yak by James
Hague in 1995:-
James: What's the story behind your long series of "light synthesizer"
programs?
Yak: That's a long and strange story and it's not over yet.
Long, long ago, in a galaxy far away, or at least in Basingstoke,
the fourteen-year-old proto-Yak got invited to a party where he had his
first taste of alcohol. Not knowing any better, he went on drinking the
stuff all night and ended up having a pretty bad time involving a lot of
throwing up and feeling rotten.
On the way, however, he met a really
nice girl who he totally failed to get off with and also saw these
really primitive disco lights that the DJ had. Proto-Yak thought to himself, in
a drunken, twisted kind of a way, that there had to be a better way of
interpreting music visually than that.
This was before I had even
seen a computer, but a lot of listening to Pink Floyd and watching the
patterns on the backs of my eyelids in a darkened room kinda made me
think there would be a better way, and somehow that it would involve
large projection screens.
The first lightsynth was finally created after a particularly
enlightening trip to Peru, hanging out in the Andes with lots of llamas
and returning home inspired.
We've been through a lot of incarnations
since then, most recently with the "Virtual Light Machine" for the Jag
CD-ROM. And it's not over yet. I am about to get involved with some
hardware** that could do a lightsynth so amazing that just owning the
software could get you in trouble with the DEA!
[PVB says] ** That
hardware was the Nuon
DVD system.
The next iteration of lightsynth was developed as part of the Unity Project on the Nintendo Gamecube, but never completed.
Now
Llamasoft have just completed the latest lightsynth
built into the Xbox 360, called Neon.
|