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--------------------------------------------------------------------------- Chapter
3: INTERFACE --------------------------------------------------------------------------- So now
that you've chosen a puppy and given it a name, you can finally start having
some fun! And in order to do that we need to understand the game's interface,
which shouldn't be a problem and wouldn't have been at all if it weren't for
all the Japanese *duh* ^^
[HOME
VIEW] This is
where you'll always begin when you boot up the game. You can access this view
by simply tapping "Home" - which has the image of a book and is always
available one way or another; when interacting with your puppy (see below) you
have a huge arrow marked "Home" and that arrow can be found just about
everywhere. It will always take you back one step and eventually Home.
When
looking at your puppy in this view, you cannot interact with it – as your puppy
is displayed on the top screen. Instead, the touch screen is filled with icons:
- An
open book.
- A
box with stuff.
- A
silhouette of a human and his/her puppy.
- A
big circle with a head and a hand in it.
- A
picture of your puppy or puppies.
THE OPEN
BOOK This is
used for saving your game progress. Tap it once to have the game ask you if you
would like to save your game. If you answer Yes (to the left, remember?),
you'll see a puppy running while the Japanese probably reads something like
"Saving, do not turn your game console of or remove the game card".
After all - haven't we seen this stuff before?
Once
your game has been saved, another plaque pops up, asking whether you'd like to
continue playing or not. Tap Yes to return back to Home, tap No and your
Nintendo DS will shut down.
THE BOX
OF STUFF This
will open up your inventory (Chapter 5: Inventory), or list of Goods, as the
game refers to it.
THE
SILHOUETTES Take
your puppy out for a walk to some place (Chapter 6: Going out) or hook your DS
up with a friend's (not yet covered in this FAQ).
THE BIG
CIRCLE This'll
take you to the Interaction mode (see below) where you can play with your puppy
and feed it. You'll also have access to your inventory from here.
YOUR
PUPPY/PUPPIES Tap on
one of your puppies and the camera will follow it (this is then indicated in
the picture of the puppy which you tapped on). Tap again to set the camera
loose. You can
also do this by pressing A, B, X or Y and rotate the camera by using the D-pad.
If you
tap on your puppy's name or the question mark, you'll bring up the Status
screen (Chapter 4: Status) where you can see how hungry and thirsty your puppy
is, what voice commands you've taught him/her, results for competitions and
more.
[INTERACTION
MODE] Here you
get to interact with your puppy. You go here from the Home-view by tapping the
large, round circle in the middle of the screen which has the image of a
puppy's head and a hand. Here you
can either return to Home or open up your Inventory (Goods).
Should
you be holding an item or have one laying around somewhere - you'll see either
an open or a closed box. If it's open, tap here to return the item. If the box
is closed, you'll see a small picture of what's inside and can bring the item
out again by tapping the box.
NOTE:
Regardless of how you're looking at your puppy, a clock and date will always be
present on either screen. These are set to the same time as your Nintendo DS
when you play Nintendogs for the very first time. This game plays in real-time,
meaning that whenever the time is 9:35am in real life - it will also be 9:35am in the game. You'll even notice when
walking your puppy how the sky and the surrounding area is rather bright in the
day and much darker in the evening. This
plays a somewhat important role in the game because, for example, you can only
enter three competitions a day and walk your dog every 30 minutes.
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