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Nintendogs is a virtual pet simulation game that was released for
the Nintendo DS in Japan on April 21 2005.
There are three different versions of the game, each with a different initial selection of dogs.
You use the touch screen to pet, entertain, and play games with your dog,
along with using the DS' microphone to teach it commands.

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Nintendo plans to release the game in the US in 2005,
although no concrete release info is available yet.

These pages are intended as an English guide to this Japanese text-heavy software.
Latest version: 1.29 - 26th December 2005

This page is written by
Tomas Engström (faq/guide) and Titney (for the translation guide) of GameFAQs.com.
They hold the rights to these documents, I'm just the web page publisher/host.
I will add screen-grab images to the guide as and when I can.
I'd like to thank Tomas Engström (a.k.a ConraDargo) and Titney of GameFAQs.com for their
excellent guides to Nintendogs and all the other contributors at GameFAQs.

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Chapter 3: INTERFACE
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So now that you've chosen a puppy and given it a name, you can finally start having some fun! And in order to do that we need to understand the game's interface, which shouldn't be a problem and wouldn't have been at all if it weren't for all the Japanese *duh* ^^

[HOME VIEW]
This is where you'll always begin when you boot up the game. You can access this view by simply tapping "Home" - which has the image of a book and is always available one way or another; when interacting with your puppy (see below) you have a huge arrow marked "Home" and that arrow can be found just about everywhere. It will always take you back one step and eventually Home.

 







 


When looking at your puppy in this view, you cannot interact with it – as your puppy is displayed on the top screen. Instead, the touch screen is filled with icons:

  • An open book.
  • A box with stuff.
  • A silhouette of a human and his/her puppy.
  • A big circle with a head and a hand in it.
  • A picture of your puppy or puppies.


THE OPEN BOOK

This is used for saving your game progress. Tap it once to have the game ask you if you would like to save your game. If you answer Yes (to the left, remember?), you'll see a puppy running while the Japanese probably reads something like "Saving, do not turn your game console of or remove the game card". After all - haven't we seen this stuff before?

Once your game has been saved, another plaque pops up, asking whether you'd like to continue playing or not. Tap Yes to return back to Home, tap No and your Nintendo DS will shut down.


THE BOX OF STUFF

This will open up your inventory (
Chapter 5: Inventory), or list of Goods, as the game refers to it.

 









THE SILHOUETTES
Take your puppy out for a walk to some place (
Chapter 6: Going out) or hook your DS up with a friend's (not yet covered in this FAQ).
 

THE BIG CIRCLE
This'll take you to the Interaction mode (see below) where you can play with your puppy and feed it. You'll also have access to your inventory from here.
 

YOUR PUPPY/PUPPIES
Tap on one of your puppies and the camera will follow it (this is then indicated in the picture of the puppy which you tapped on). Tap again to set the camera loose.
You can also do this by pressing A, B, X or Y and rotate the camera by using the D-pad.

If you tap on your puppy's name or the question mark, you'll bring up the Status screen (Chapter 4: Status) where you can see how hungry and thirsty your puppy is, what voice commands you've taught him/her, results for competitions and more.

 









[INTERACTION MODE]
Here you get to interact with your puppy. You go here from the Home-view by tapping the large, round circle in the middle of the screen which has the image of a puppy's head and a hand.
Here you can either return to Home or open up your
Inventory (Goods).

Should you be holding an item or have one laying around somewhere - you'll see either an open or a closed box. If it's open, tap here to return the item. If the box is closed, you'll see a small picture of what's inside and can bring the item out again by tapping the box.

NOTE: Regardless of how you're looking at your puppy, a clock and date will always be present on either screen. These are set to the same time as your Nintendo DS when you play Nintendogs for the very first time. This game plays in real-time, meaning that whenever the time is 9:35am in real life - it will also be 9:35am in the game. You'll even notice when walking your puppy how the sky and the surrounding area is rather bright in the day and much darker in the evening.
This plays a somewhat important role in the game because, for example, you can only enter three competitions a day and walk your dog every 30 minutes.



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