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Nintendogs is a virtual pet simulation game that was released for
the Nintendo DS in Japan on April 21 2005.
There are three different versions of the game, each with a different initial selection of dogs.
You use the touch screen to pet, entertain, and play games with your dog,
along with using the DS' microphone to teach it commands.

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Nintendo plans to release the game in the US in 2005,
although no concrete release info is available yet.

These pages are intended as an English guide to this Japanese text-heavy software.
Latest version: 1.29 - 26th December 2005

This page is written by
Tomas Engström (faq/guide) and Titney (for the translation guide) of GameFAQs.com.
They hold the rights to these documents, I'm just the web page publisher/host.
I will add screen-grab images to the guide as and when I can.
I'd like to thank Tomas Engström (a.k.a ConraDargo) and Titney of GameFAQs.com for their
excellent guides to Nintendogs and all the other contributors at GameFAQs.

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Chapter 6: GOING OUT
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There are plenty of locations you could visit in Nintendogs and here's how you visit them and what they are.
First, get back to the Home-view (
Chapter 3: Interface) and then tap "Home" in order to get access to the silhouette of
a human and its puppy, walking alongside of each other. You'll see four circles after that and from left to right it's:
Shopping, Walk, Network and Competition, along with a sheet of paper to the bottom-right:








 


[SHOPPING]
Tap on the briefcase to be presented with a number of locations where you can either spend or retrieve money:

  • Top left: Goods Shop
  • Top right: Recycle Shop
  • Middle: Kennel
  • Bottom left: Reform Shop
  • Bottom right: Dog Hotel

Tap any of the locations and you'll immediately be taken there.

GOODS
The top screen shows a rendered picture of what the store looks like inside and has a plaque which probably says something like "What would you like to buy?". The touch screen has all the items on it; on the far left side you see a small image of it, then comes the item name, and then a price tag.
Scroll the list up and down by either using your stylus (the bar on the far right of the touch screen) or the D-pad.

NOTE: A list of all available items will be available in this FAQ eventually. For now, just look at the items to try and figure out for yourself what items you can buy - you can get a 3D-image to look at if you tap on an item, which should ease things up a little.

Pick an item you're interested in buying by tapping on it. You then get to see the item in 3D as it rotates on the top screen, whereas the touch screen displays how much it costs and also gives you a brief description of the item. Tap the arrows to your left to increase/decrease how many you would like to buy.

HINT: When looking at an item on the top screen you may rotate and tilt the view by pressing the D-pad! 

To complete the purchase - tap the left button at the bottom of the screen. 

The right button will take you back to the list of items.

These items are available at the beginning of the game:

 















The Rubber Brush is for short haired dogs and the Slicker is for long haired dogs.

NOTE: The greater majority of the items in the game can only be found and not bought. Apart from the items above I've only also come across a skipping rope, balloons and a bag of biscuits - and they are not unlockables but simply come and go.
There may be more than these, but again - you're supposed to find and/or trade the cooler items, not buy them in a shop.

There are in fact some items that can only be attained through trading, because they're specific to each of the three versions available.
Take my RC Mario Kart for example - it wouldn't surprise me if you can find a Luigi Kart in one of the other versions, and probably even Dino or someone else in the third, but they're all restricted to their version of the game.

<PVB says: "
Mario appears in Dachs, Peach in Shiba, Koopa in Chihuahua">


RECYCLE
The interface here is a combination of the Goods Shop and your inventory (
Chapter 5: Inventory) and thus shouldn't be hard to understand, so I'll just leave it there.
KENNEL
You've been here before, remember? ;) Adopt another puppy if you want to and can afford it.

REFORM
Sick of your apartment? Get a new one! They're quite expensive though ><
Click on an apartment to see what it looks like on the top screen.

And as always - the two buttons at the bottom of the touch screen means Yes (right) and No (left). But this time they probably say "Buy" and "Cancel" or something similar to that.
More apartments will become available as you advance through the game and you'll always be able to go back to one of your previous apartments - sometimes for free, sometimes it'll cost some money. It seems to depend on how old they are. 
NOTE: It will take somewhere around 24 hours before your new apartment comes into play.

HOTEL
While you can only have three puppies on the screen at the same time, you also have the option to put up to five of them in a hotel and thus making room for new ones! The three circles which appear if you go here says "Exchange", "Store dog" and "Take dog with you". I'm pretty sure you can figure out how to use this by yourself :)

The rectangular button at the bottom left corner lets you abandon a puppy.
Naturally, you can't get it back if you do this, so be careful not to tap this by mistake!

[WALK]
(See
Chapter 7: Your Neighbourhood.)







 



[NETWORK]
Now, since I don't know anyone IRL who has this game, I can't test to see how this feature works. But here's how I've been told it works:

After tapping on this icon, which has a DS on it, a plaque will come up and ask you if you'd like to go for a "wireless walk". Tap the left button to continue - right to cancel. Next you'll be asked whether your puppy should bring a present or not, tap Yes and you'll be taken to your inventory (Goods) where you may select any item you want. Naturally, after picking an item, you'll have to confirm your selection.
Next you'll see your puppy running on the streets on the top screen (with or without a present in its mouth) while the touch screen assumingly asks if you want to turn WiFi mode on. Tap No to cancel the whole thing andreturn to Home. Tap Yes and WiFi will be switched on (hence is why the power light is now flashing green) - your game is now open for communication and actively searching for other Nintendog-owners. You may abort the operation by tapping the one button at the buttom of the touch screen.

HINT: Close the DS to put your game into sleep mode - or Bark Mode, rather. Should you get within WiFi range of another player at any time during this mode (assuming that player is also in either WiFi or Bark Mode) – your Nintendo DS will bark to indicate that someone else is around! Simply unfold your DS to meet up with each other and see below.

Once another player has been found, the game will (naturally) inform you of this, after which you'll get to see the names of the other player and their puppy. Tap the red arrow to continue and have any presents delivered, after which you'll also get to hear a recorded message - if there is one (RECORDER, Chapter 5: Inventory). If so, this message will loop until the button on the touch screen is pressed.
Now you and the other player gets to interact with and observe your puppies as they play with each other. Should any of you press the Hand-icon, that person will have the other puppy's data "transferred" to his/her DS to actually interact and play with - for as long as he/she likes. It doesn't matter should the other player turn off his DS or whatever.
To quit playing - go back to Home and tap Yes to end the meet-up.

[COMPETITION]
Tap on the goblet and then move on to
Chapter 9: Competitions.


[INFORMATION]
Click on the sheet of paper icon to go to
Options/System settings.


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Copyright (c) 2007 Stephen Charles Morton. All rights reserved.
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